Introduced to most people at the time through the seminal success of the 1993 classic DOOM, the first-person shooter genre has stayed surprisingly close to the rules set by John Romero and co. more than 30 years ago. That’s not to say that there haven’t been new and innovative ideas over the generations, with the likes of Call of Duty bringing first-person shooters to the top of the video games industry and even breaking through into the mainstream – allowing the opportunity for other devs and studios to experiment with the genre.
Of course, to remain at the top of the FPS mountain, Call of Duty has itself tried to evolve and innovate in a ton of different ways; for better and for worse. That said, with the release of Black Ops 6, it seems as though the team at Treyarch made sure to study the genre – perhaps more closely than ever – bringing us the new omni-movement system which, to me, represents the culmination of 3 decades worth of first-person shooter innovation.
First thing’s first: what is omni-movement? To give a brief description, this new traversal overhaul is said to have been ‘built from the ground up’ and will allow players to sprint in any direction; dive in any direction; adjust aiming freely while prone (known as supine prone), and slide in any direction too.
Of course, the intention behind the creation of omni-movement is for it to be greater than the sum of its parts – but we’ll get properly into the new system in a bit. Before that, we need to go all the way back to 1993.