The Borderlands series pretty much invented the looter-shooter genre when the first entry in the now ubiquitous franchise launched all the way back in 2009. Two console generations and over 15 years later, Borderlands 4 is finally upon us, bringing with it more freedom, replayability – and of course – loot than ever before. That said, in amongst all of the sequel’s many changes and improvements, by far the most impactful is its overhaul to movement.
Read More »KitGuru Games: PlayStation Stars – The Epitome of Missed Potential
Looking back over its few years of service, PlayStation Stars neither grew nor evolved – and as such will die out being just another failed half-baked idea. While there were few who even knew the service existed, and fewer still who enjoyed it, I will be sad to see PlayStation Stars go away; not because of what it was, but due to what it could have been.
Read More »KitGuru Games: Ghost of Yōtei wants to Refine the Open World
5 years on from Tsushima’s release and Sucker Punch is gearing up to launch its successor – with Ghost of Yotei set to arrive this October. Given just how much praise Tsushima received for its retooling of the open-world genre, it is not surprising to see the team doubling down on this concept for the upcoming Ghost of Yotei. Whether it will ultimately work out or not, we will have to wait and see, but there’s no denying that in many ways, Sucker Punch is trying to refine the open world with Ghost of Yotei.
Read More »KitGuru Games: Why Sony Buying Warner Bros. Would Make Perfect Sense
After years of confusing decisions, WB announced a complete shake-up to the company’s structure – one which puts it in a perfect position to sell off parts of itself to others. As such, the rumours that Sony is interested in purchasing WBD presents an opportunity which could make for a more innovative, interesting and involved industry.
Read More »KitGuru Games: Ubisoft Has No Vision And Its Games Lack Identity
Known for their middle-of-the-road output, Ubisoft has shown a commitment to making sweeping changes to its games post-launch. Unfortunately, the publisher appears to have neither the vision – nor the identity – in order to elevate its titles beyond just being “another Ubisoft game.”
Read More »KitGuru Games: The Industry’s Concerted Effort to Make Physical Media Worse
For a while, it seemed as though both digital and physical mediums could co-exist in the games industry. Unfortunately, through the evolution of technology, the de-evolution of the industry and what seems to be a concerted effort to make the overall experience worse, physical media is now in many ways objectively inferior to digital.
Read More »KitGuru Games: Nintendo Switch 2 (and the Hubris in Being First Place)
The 2nd of April marked one of the most important dates the video games industry has seen in quite some time, owing to the big unveiling of the Nintendo Switch 2 – showing us everything from the hardware, games and even the system’s release date. Unfortunately, much of what has been revealed so far shows Nintendo is squandering the good will it built up during the Switch 1 generation.
Read More »KitGuru Games: The Best Console is the One in Your Pocket
Emulation is the saving grace of the video games industry. Despite its controversial nature, the technology will be the only way in which all games are preserved for the future – free from licensing agreements and other such nonsense. Better still is the fact that in a majority of cases, emulation allows for a more accurate recreation of the game’s original experience than official offerings, due to countless complex shaders, filters and tweakable settings. And the best part? Thanks to the progression of technology, your humble smartphone is able to do all this and more – giving you the power of 10,000 games in the palm of your hand.
Read More »KitGuru Games: Switch 2’s Mouse Mode could Revolutionise Game Control
The Nintendo Switch 2 has been unveiled and in prime Nintendo fashion, the Switch 2 will include its own hardware gimmick. For the original Switch, this was the ability to disconnect the Joy Cons. For the Switch 2, Nintendo is taking things a step further, transforming the Joy-Con into a gaming mouse. In this week's KitGuru Games we take a look at what the Switch 2's "mouse mode" could be used for and how it could revolutionise console gaming.
Read More »KitGuru Games: What Switch 2 Needs to Sell Two Hundred Million Consoles
The Nintendo Switch has had a great run but sales have begun to slow down at around the 150 million mark. With the Switch 2 arriving next year, let's take a look at what Nintendo could do to push the Switch 2 to become the highest selling console of all time.
Read More »KitGuru Games: The Redemption of No Man’s Sky is INCOMPARABLE
During E3 2014 on the PlayStation showcase stage, Hello Games showed off No Man’s Sky in a presentation which has now become iconic. Once an infamous example of a game failing to live up to its initial expectations, the launch of No Man’s Sky in 2016 was just the beginning. More than a decade on from its initial reveal and over 8 years from the game’s 1.0 launch, Hello Games’ No Man’s Sky is the epitome of the redemption story.
Read More »KitGuru Games: Concord Died because Hero Shooters are BORING
Concord marked the latest attempt by Sony to capitalise off of the hype and perceived popularity surrounding live-service games. Released on the 23rd of August, the Destiny x Overwatch like Hero Shooter lasted less than two weeks before being fully shut down by Sony – refunding all of the roughly 25,000 copies which were estimated to have sold during that time. In the immediacy following this monumental failure, there have been a variety of opinions on just why this game flopped so spectacularly. While certainly not the only reason, I believe that the primary cause of its failings is simple: Hero Shooters are boring.
Read More »KitGuru Games: 30FPS isn’t the Issue, it’s the False Promises
Microsoft sold its current-gen console on the idea of delivering "True 4K" and "frame rates we've never seen before". However, when it came time to back up those claims, Xbox has fallen woefully short, with promises being repeatedly broken...
Read More »KitGuru Games: 40 (FPS) is the new 30 (FPS)
Since its inception, console video games have typically operated under one of two performance targets: 30fps and 60fps. That said, with the release of the PlayStation 5 and Xbox Series X|S, developers have been able to push both visuals and performance further than ever; as high as 120fps. Interestingly, this leap in GPU/CPU headroom has also allowed for the creation and implementation of a best-of-both-worlds scenario – making 30fps largely redundant in favour of the similar-yet-highly-superior 40 frames per second...
Read More »KitGuru Games: DSX – Unlocking the FULL power of DualSense on PC
Ever since I got a hold of my PS5 on launch day back in late 2020 I have been enamoured with the DualSense controller. The addition of brand new precise haptics alongside Adaptive Triggers (in combination with all the prior innovations seen with older PlayStation controllers), makes for an in-hand feeling which can only be had on PlayStation…sort of. Those wanting to truly unlock the potential of the DualSense – even far beyond the capabilities of the PS5 itself – can do so on PC thanks to the Steam application DSX...
Read More »KitGuru Games: xDefiant is competing with MW3, not MWIII
With the most recent COD safely in its mid-life cycle, the launch of xDefiant comes perhaps at the perfect time to try and steal as many eyes away from Call of Duty as possible. While in many ways, xDefiant is indeed competing in the same space as COD gameplay-wise, one might argue that Ubisoft’s efforts have resulted in a product which feels as though it was designed to compete with Modern Warfare 3 (2011), not Modern Warfare III (2023) – and that’s not necessarily a bad thing...
Read More »KitGuru Games: Why GoT Hits Different – Sounds, Sensations and Subtleties
With Ghost of Tsushima recently landing on PC, I have been looking back at Sucker Punch’s 2020 PS4 swan song and analysing exactly why I think the game managed to stand out from the crowd of open world titles, with this analysis discussing the purposeful and creatively-dense sounds, sensations and subtleties of Ghost of Tsushima...
Read More »KitGuru Games: Why Ghost of Tsushima Hits DIFFERENT – Choices
Sucker Punch Productions has always been one of PlayStation studios’ lesser-appreciated dev teams, with the Washington-based company releasing some of the most underrated games over the past many generations – including the excellent InFamous series. The team finally received their well-deserved flowers with the release of Ghost of Tsushima back in 2020 for the PlayStation 4. With the title finally set to come to PC, I wish to share with you just some of the MANY reasons as to why even in 2024, Ghost of Tsushima just hits DIFFERENT.
Read More »How do you feel about crowd funding campaigns hiring PR firms?
One of the biggest differences between most successful crowd funding campaigns and those that fail to reach their goals, is professionalism. It's a polish and the look and feel of a company that will deliver their product on time, and have it look and operate like they claim. Part of …
Read More »Oculus VR’s UK retail strategy is bizarre
Oculus Rift headsets may be one of the most popular among gamers, but you wouldn't know it by the hardware's availability. Despite still requiring quite a hefty PC to run its many games and experiences, almost no gaming outlets in the UK stock the headsets – in what seems like …
Read More »Oculus Rift vs HTC Vive, which should you buy?
When I reviewed the Oculus Rift and HTC Vive virtual reality headsets, I added a caveat to both pieces saying that I wouldn't make many direct comparisons with the other, since I wanted to review them on their own merits. As much as they are very similar, they also offer …
Read More »EGX 2015 fixes up previous years’ queue issues
One of the biggest issues with attending a lot of the biggest game shows in the UK and elsewhere around the world, is that they involve a lot of queuing. We saw it at this year's big Multiplay Insomnia series festival and we saw it was last year's EGX in …
Read More »Andrews and Arnold is one ISP that stands up for customer privacy
AAISP – the unfiltered network Most internet service providers are quite typical. They offer phone and broadband products and have lacklustre callcentre support systems that are so ubiquitous, they've been the punchline of every comedian's closing bit for a decade; but that's not the case with every ISP. Recently we sat …
Read More »First they came for the cheaters. Why Ashley Madison hack is bad news
“First they came for the Socialists, and I did not speak out, because I was not a socialist,” begins the poetic version of Pastor Martin Niemöller's famous statement about the cowardice of German intellectuals during the rise of the Nazi party. It's a speech that has many applications when the topic of free …
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