We don't have any concrete sales figures for Sony's latest first-party PS5 exclusive, Ghost of Yotei. However, chart tracking data suggests it is doing quite well, and may be the biggest first-party PlayStation title since Spider-Man 2. The GSD European Chart data has been released. As spotted by VGC, the …
Read More »PlayStation shares Ghost of Yotei ‘Features Trailer’ ahead of launch next month
Ahead of its release next month, Sucker Punch have teased the ‘PS5 Features’ coming to Ghost of Yotei, including 3D Audio support and more.
Read More »Ghost of Yotei reviews to go live far ahead of official launch
Reviews for Ghost of Yotei will go live a week ahead of the game’s official launch – suggesting that Sony are feeling confident in this much-anticipated sequel.
Read More »KitGuru Games: Ghost of Yōtei wants to Refine the Open World
5 years on from Tsushima’s release and Sucker Punch is gearing up to launch its successor – with Ghost of Yotei set to arrive this October. Given just how much praise Tsushima received for its retooling of the open-world genre, it is not surprising to see the team doubling down on this concept for the upcoming Ghost of Yotei. Whether it will ultimately work out or not, we will have to wait and see, but there’s no denying that in many ways, Sucker Punch is trying to refine the open world with Ghost of Yotei.
Read More »Ghost of Yotei State of Play reveals new mechanics, bigger open world
Sony's State of Play returned last night with a new deep-dive into this year's big PS5 exclusive, Ghost of Yotei. The game looks promising so far, but it is noticeably different to the structure of the previous game, Ghost of Tsushima. While Ghost of Tsushima had flashbacks to Jin Sakai's …
Read More »Ghost of Yōtei State of Play to go live tomorrow
Following a teaser last month, Sucker Punch Productions’ Ghost of Yōtei is getting a State of Play showcase tomorrow, featuring “nearly 20 minutes” of gameplay.
Read More »Ghost of Yotei gameplay deep dive coming in July
Ghost of Yotei ended up being strangely absent from yesterday's State of Play stream. While we didn't get a new trailer, or really any new information, we did get an announcement for an announcement. Ghost of Yotei wasn't a focus in last night's State of Play stream but Sony did …
Read More »Ghost of Yōtei director discusses the game’s combat, story and more
With Ghost of Yōtei officially launching in October, Sucker Punch have started to reveal a ton more information on the game, its combat mechanics and more.
Read More »Ghost of Tsushima sequel gets new trailer and October release date
Last year, Sucker Punch officially announced the long-awaited sequel to its open-world action game, Ghost of Tsushima. Today in a surprise announcement, a new trailer for the game dropped, alongside confirmation of an October release date. Ghost of Yotei, the sequel to Ghost of Tsushima, takes place 300 years after …
Read More »Xbox support confirms Elder Scrolls IV: Oblivion Remake release date
For months, we've been hearing rumours about the Oblivion remake. This week, an update to the Virtuos website revealed several screenshots of the game to the public. Now, Xbox Support is also leaking the game ahead of its announcement. X user ‘Raven' messaged the official Xbox Support account, asking if …
Read More »Sony shares new details on Sucker Punch Productions’ Ghost of Yotei
Ahead of its release some time this year, Sucker Punch Productions have shared a number of new details surrounding the upcoming Ghost of Yotei.
Read More »Sony announces Ghost of Tsushima anime planned for 2027
With a live-action film adaptation already on the way, Sony has now announced that they are also working on a Ghost of Tsushima anime.
Read More »Ghost of Tsushima has sold over 13 million copies
Ghost of Tsushima marked one of Sony’s most successful new IPs upon its release back in 2020, with the open world PS4 title amassing a massive fanbase in a short amount of time. With a sequel having now officially been announced, we have gotten updated sales figures on the first …
Read More »Star Wars Outlaws’ open-world was inspired by Ghost of Tsushima
With Star Wars Outlaws set to release later this month, the team at Ubisoft have been ramping up their marketing and messaging. In discussing the game’s open world, the team revealed that Sucker Punch’s Ghost of Tsushima served as their “biggest reference.” During a preview event for Star Wars Outlaws, …
Read More »Sucker Punch celebrates Ghost of Tsushima’s 4th anniversary
Though in many ways it feels like just yesterday, Sucker Punch Productions’ Ghost of Tsushima is now officially 4 years old. In this time, the brand new IP has gone from strength-to-strength, breaking PlayStation records and becoming a franchise into itself – despite just having one game so far. 4 …
Read More »FSR 3.1 available now in 5 PlayStation Studios games
AMD’s FSR 3.1 is the latest and greatest iteration of their upscaling technology, separating the frame generation feature from their upscaler while also introducing improvements to said upscaler. Following its official unveiling in March, AMD FSR 3.1 has now arrived – and is coming first to five Sony games...
Read More »Ghost of Tsushima PC launch breaks PlayStation records
Ghost of Tsushima has finally arrived on PC, and as expected, it's a success. With a peak concurrent player count of over 77,000, it's already PlayStation's most successful single-player game to launch on Steam. Following its debut on Steam on May 16th in its Director's Cut form, Ghost of Tsushima …
Read More »KitGuru Games: Why GoT Hits Different – Sounds, Sensations and Subtleties
With Ghost of Tsushima recently landing on PC, I have been looking back at Sucker Punch’s 2020 PS4 swan song and analysing exactly why I think the game managed to stand out from the crowd of open world titles, with this analysis discussing the purposeful and creatively-dense sounds, sensations and subtleties of Ghost of Tsushima...
Read More »Ghost of Tsushima PC DLSS 3 performance revealed
Nvidia has dropped its latest batch of DLSS titles. The big headliner this week is obviously Ghost of Tsushima: Director's Cut, which gets an impressive performance boost with DLSS 3 on RTX 40 series graphics cards. There are a couple other games also getting DLSS worth noting. According to Nvidia's …
Read More »Ghost of Tsushima will be playable on Steam Deck, but no multiplayer
Ghost of Tsushima: Director's Cut officially lands on Steam tomorrow. We've already covered the worldwide launch unlock times, but now it is time to focus our attention on the game's Steam Deck capabilities. If you own the handheld, you will indeed be able to play Ghost of Tsushima on it, …
Read More »Ghost of Tsushima will have a worldwide launch on PC – here are the unlock times
Ghost of Tsushima: Director's Cut will not be accessible for most of the day on release. The game launches tomorrow on Steam, bringing the game to PC for the first time, complete with the Iki Island expansion and the Legends multiplayer mode. As the game has been out for roughly …
Read More »Ghost of Tsushima delisted on Steam in over 100 countries
Sucker Punch's Ghost of Tsushima is coming to PC later this week. However, it has been removed from sale on Steam and other PC storefronts in over 100 countries and regions that Sony's PlayStation Network does not serve. This move mirrors the ongoing regional delisting issues of Helldivers 2, which …
Read More »Nvidia rolls out Game Ready graphics driver for Ghost of Tsushima: Director’s Cut
It is time to update those graphics drivers once again. Today, Nvidia is rolling out its latest GeForce Game Ready driver, including optimisations for Ghost of Tsushima: Director's Cut, which finally comes to PC next week.
Read More »KitGuru Games: Why Ghost of Tsushima Hits DIFFERENT – Choices
Sucker Punch Productions has always been one of PlayStation studios’ lesser-appreciated dev teams, with the Washington-based company releasing some of the most underrated games over the past many generations – including the excellent InFamous series. The team finally received their well-deserved flowers with the release of Ghost of Tsushima back in 2020 for the PlayStation 4. With the title finally set to come to PC, I wish to share with you just some of the MANY reasons as to why even in 2024, Ghost of Tsushima just hits DIFFERENT.
Read More »Ghost of Tsushima PC system requirements revealed
With the exception of The Last of Us Part 1, most of Sony's PlayStation games have ran very well on a broad range of PC hardware. Sony's support of cutting-edge PC features like the latest versions of FSR and DLSS has also gone a long way. Now, Ghost of Tsushima …
Read More »Ghost of Tsushima is the first PC game to feature PlayStation Overlay and Trophies
After much waiting from fans, Ghost of Tsushima is finally making the jump from PlayStation to PC. The PC version of the Director's Cut is launching in just a few weeks time, complete with the base game, the Iki Island expansion and the Legends multiplayer mode. The team at Nixxes …
Read More »KitGuru Games: How to Fix Fast Travel
Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.
Read More »Ghost of Tsushima’s long-awaited PC release is finally confirmed
It's official, Ghost of Tsushima is finally coming to PC, just as leaks earlier this week had claimed. Today, Sony has officially announced Ghost of Tsushima: Director's Cut for PC, complete with a new trailer. The port has been in development for over a year at Nixxes, a PC port …
Read More »Ghost of Tsushima finally coming to PC, insider claims
Start brushing up on your Samurai lore, Ghost of Tsushima looks to finally be releasing on PC...
Read More »KitGuru Games: Mini Maps – Outdated, Archaic and Holding the Industry Back
While undeniably useful for navigating expansive game worlds, I despise mini-maps and their distracting nature. Are they holding the industry back? And are there ways we can improve on the standard mini-map design?
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