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Tag Archives: Ghost of Tsushima

KitGuru Games: Ghost of Yōtei wants to Refine the Open World

World Yōtei

5 years on from Tsushima’s release and Sucker Punch is gearing up to launch its successor – with Ghost of Yotei set to arrive this October. Given just how much praise Tsushima received for its retooling of the open-world genre, it is not surprising to see the team doubling down on this concept for the upcoming Ghost of Yotei. Whether it will ultimately work out or not, we will have to wait and see, but there’s no denying that in many ways, Sucker Punch is trying to refine the open world with Ghost of Yotei.

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KitGuru Games: Why GoT Hits Different – Sounds, Sensations and Subtleties

With Ghost of Tsushima recently landing on PC, I have been looking back at Sucker Punch’s 2020 PS4 swan song and analysing exactly why I think the game managed to stand out from the crowd of open world titles, with this analysis discussing the purposeful and creatively-dense sounds, sensations and subtleties of Ghost of Tsushima...

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KitGuru Games: Why Ghost of Tsushima Hits DIFFERENT – Choices

Sucker Punch Productions has always been one of PlayStation studios’ lesser-appreciated dev teams, with the Washington-based company releasing some of the most underrated games over the past many generations – including the excellent InFamous series. The team finally received their well-deserved flowers with the release of Ghost of Tsushima back in 2020 for the PlayStation 4. With the title finally set to come to PC, I wish to share with you just some of the MANY reasons as to why even in 2024, Ghost of Tsushima just hits DIFFERENT.

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KitGuru Games: How to Fix Fast Travel

Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.

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