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KitGuru Games: xDefiant is competing with MW3, not MWIII

It goes without saying that ever since Call of Duty found its stride with 2007’s COD 4: Modern Warfare, the series has been pretty much infallible in its popularity. While each game might have its detractors and others its fans, every Call of Duty title inevitably ends up at the top of the best-sellers list without fail. Brand recognition aside, there is no denying that the various COD studios have pumped a great deal of time, effort and especially money into the series – making it a smooth-as-butter first-person-shooter with few contemporaries in the space. Despite this, the sentiment towards the series from a hardcore player’s perspective has fallen over time, with 2023’s MWIII being a low point for some.

With the most recent entry safely in its mid-life cycle, the recent launch of Ubisoft’s xDefiant comes perhaps at the perfect time to try and steal as many eyes away from Call of Duty as possible. While in many ways, xDefiant is indeed competing in the same space as COD gameplay-wise, one might argue that Ubisoft’s efforts have resulted in a product which feels as though it was designed to compete with Modern Warfare 3 (2011), not Modern Warfare III (2023) – and that’s not necessarily a bad thing.

Much discussion has already been had regarding xDefiant, from its server issues, to its free-to-play model, unlockable system, battle pass and more. For this analysis however, I have reduced myself to the core gameplay ideals and approaches which are vital for any multiplayer first person shooter: gunplay, movement and level design – and this is where xDefiant puts its most interesting foot forward.

While many bemoan the fact that Call of Duty is the same game every single year, over the past decade or so we have seen a great deal of changes, innovations and improvements, especially when it comes to the core feel of the game.

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