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KitGuru Games: MWIII’s Tac-Stance is an FPS Revolution

Despite what the rumours had suggested, Call of Duty’s annualised train has continued to truck along, recently releasing what was initially intended to be DLC as a full blown ‘premium’ experience in the form of Modern Warfare III. This latest entry has been mocked for its seemingly slapdash campaign, it's uninventive multiplayer suite of remade maps and a Zombies mode which eschews the ‘all-important’ round-based gameplay loop, instead taking the new Warzone map and slapping the barest of coatings of zombified paint on top. With all that said, MW3 has introduced a new gameplay function which may have just changed the first person shooter genre forever – akin to the creation of aiming down sight – the tactical stance.

You may think this to be hyperbole but I genuinely believe that what the folks at Sledgehammer Games have done with the newly introduced ‘tac stance’ could revolutionise the way all future first person shooters are designed. First thing’s first, let's go back a bit.

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