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Monster Hunter Wilds update brings optimisation improvement

Last week, the next major content update for Monster Hunter Wilds was announced, but the response wasn't quite what Capcom was hoping for. Rather than excitement for the new hunts, Capcom was faced with renewed backlash from fans over the game's optimisation issues. As it turns out though, Capcom did include one ‘optimisation' change in the new update.

Capcom has not made any statements regarding Monster Hunter Wilds optimisation issues since the game's launch and that did not change with the reveal of Title Update 2 last week. However, now that the full patch notes are now available, we do have confirmation of at least one optimisation change. The latest update for Monster Hunter Wilds now begins Shader Compilation on initial startup, rather than in-game. This means that there should be less stuttering, better hardware utilisation and players will no longer need to manually delete shader cache files.

Unfortunately for Capcom, this has not put a stop to the current review bombing that Monster Hunter Wilds has been receiving on Steam. User reviews for the game are still Overwhelmingly Negative and the timing could not be worse, as the game is being promoted heavily as part of the Steam Summer Sale.

As for the key features of the new Monster Hunter Wilds update, they include:

  • New monsters – Lagiacrus, Seregios and Arch-tempered Uth Duna
  • Layered Weapons with customised appearances
  • New Support Hunter – Mina (Sword & Shield)
  • Photo mode enhancements
  • Limited-time Festival of Accord event with summer-themed rewards

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KitGuru Says: This is not going to fix performance all around, but it is a step in the right direction.

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