While Monster Hunter Wilds had a successful launch, the game's sales have been dwindling ever since, in part due to Capcom's unwillingness to address the title's underlying technical performance issues. Sales have continued on a downward trend all year, with Capcom's latest quarterly earnings showing it losing out to much older titles in the catalogue.
As part of Capcom's most recent quarterly earnings report (via VGC), the company released its top-ten performing titles for the quarter, broken down by sales for the quarter and total lifetime sales. Monster Hunter Wilds now sits at the bottom of this list, selling fewer units than even Monster Hunter Rise, a game that has been out for a few years at this stage.
In total, Monster Hunter Wilds sold around 637,000 copies for the quarter ending on September 25th. Meanwhile, Monster Hunter Rise sold 643,000 copies. Meanwhile, other back catalogue titles like Devil May Cry 5, Resident Evil 7 and Resident Evil Village, all sold more than 1 million copies each during this same time period.
Capcom acknowledged that it was concerned by the Monster Hunter Wilds sales trend during its Q2 earnings call earlier this year. Around that same time, the Monster Hunter development team also announced that it would finally be focusing on optimising game performance, but that fixes could take months.
At this time, Monster Hunter Wilds has a negative overall user score on Steam, with many reviews pointing to the game's technical performance as the core reason for the low score.
KitGuru Says: Monster Hunter World wasn't the most optimal game either, but fans clearly expected more from Monster Hunter Wilds and judging by the continued negative reactions to the game, Capcom failed to deliver.
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