Quantic Dream, the studio renowned for its cinematic, narrative-driven single-player games like Detroit: Become Human, has just announced its next project. And it couldn't be more different. The new game, Spellcasters Chronicles, is a free-to-play, 3v3 magical battler that sees the studio moving into the competitive multiplayer space.
Unlike the choice-based adventures the studio is known for, Spellcasters is a third-person action game with a strategic twist. Players will choose from a roster of Spellcasters with different archetypes, such as tanks and supports, and build a deck of moves from over 50 available spells and summons. Each team also chooses a massive “Titan” to act as a trump card, capable of turning the tide of battle in an instant. The gameplay is said to feature a high degree of mobility, with characters able to fly freely around the arena.
Players have become all too familiar with beloved single-player studios trying to chase the multiplayer trend, with recent high-profile examples like Rocksteady's Suicide Squad: Kill the Justice League and Remedy's FBC: Firebreak failing to stick the landing. Hopefully, the same won't happen with Quantic Dream and its new project.
Quantic Dream seems aware of this perception. Studio head David Cage acknowledged this in a blog post, stating the new title may surprise some, as it's “extremely different” from what the studio has done so far. The studio also insists that the game will stay true to its narrative roots, with a “shared, living world” and a “macro-loop” storytelling experience that will run alongside the core multiplayer battles. However, details on how this will work are still scarce.
The developers are planning a deep dive into the game at TwitchCon San Diego this weekend, with live gameplay and a developer Q&A. For those eager to try it for themselves, sign-ups for a closed beta on PC, which is scheduled to launch before the end of the year, are now open on the game's official website.
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KitGuru says: Have you ever played any game from Quantic Dream? Would you like the studio to continue to do that kind of single-player experience they're known for?