The Entertainment Software Association (ESA), along with its global partners, has released its massive 2025 Global Power of Play study. Based on a survey of over 24,000 players across 21 countries, the report paints a clear picture of why people game and the positive impacts it has on their social, emotional, and mental well-being.
While “fun” remains the number one reason people play video games (cited by 66% of respondents), the study (via Engadget) shows that mental health benefits are almost equally important. A huge 58% of players globally use games for stress relief, with 77% agreeing that gaming helps them feel less stressed and 70% reporting it reduces anxiety. Furthermore, nearly two-thirds of players credit games with assisting them to feel less lonely by connecting them with others.
The benefits extend beyond mental health into real-world skill development. The report found that a majority of players believe gaming improves their creativity (77%), problem-solving skills (76%), and ability to work in a team (74%). For many, this has had a direct impact on their lives, with 43% of players saying that gaming has influenced their academic or career path.
Gaming has also solidified its place as a central social platform. This is particularly true for younger players (aged 16-35), where 67% reported having met a good friend, spouse, or significant other through playing video games. The report also continues to shatter old stereotypes about who a “gamer” is. The average age of a global player is now 41, and the gender split is nearly even at 51% male and 48% female. Those interested in reading the detailed report can do so HERE.
Discuss on our Facebook page, HERE.
KitGuru says: To you, what was the most surprising data in this report?