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KitGuru Games: Why GoT Hits Different – Sounds, Sensations and Subtleties

With Ghost of Tsushima arriving on PC last Thursday, I have been looking back at Sucker Punch’s 2020 PS4 swan song and analysing exactly why I think the game managed to stand out from the crowd of open world titles – hitting different in a way which few contemporaries can claim. Previously, I looked at the innovative Guiding Wind mechanic and how it removed any and all need for a HUD-based mini map. I then analysed all the subtle yet effective ways in which Sucker Punch implemented moments of choice through the experience, both narratively and on a gameplay front. For the final part of this loose trilogy, I will be discussing the purposeful and creatively-dense sounds, sensations and subtleties of Ghost of Tsushima.

One of the most under-appreciated aspects of any title is its sound. Depending on the game, this might not be too big of a deal, with some titles being deemed as perfect ‘podcast games’ and others letting audio take a step back in favour of multiplayer voice chats – with any and all audio being primarily reduced to set dressing.

Ghost of Tsushima is one game in which you’ll want to break out your best set of headphones – or even better a full on surround sound system. Of course, when it comes to music and sound effects, Sucker Punch do not miss. Each clash of a sword, every gallop your horse takes and the soundtrack itself have all been carefully crafted with the greatest of care and quality…but I’m not here to talk about that. Instead, I want to draw attention to the many small and particular decisions made when it comes to ambient sounds and environmental vibes – the small choices whose absence would not have been noted by players – but the inclusion of which helps to elevate Ghost of Tsushima to far beyond the sum of its parts.

From the main menu itself, you can already observe the team’s attention to detail. Pressing the start button to begin your journey or continue your playthrough is met with a decisive and attention grabbing gong, serving as a clean break between the real world and the fantastical journey you are about to go on. When you hear that soundbite, you are already on the island of Tsushima, ready to take on any and all Mongols.

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