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Cities: Skylines II creators release apology for current state of the game

In the wake of the downfall of EA’s SimCity series, Colossal Order and Paradox Interactive released Cities: Skylines in 2015 to universal praise. Unfortunately, the team’s recent follow-up has not been quite as well received due to heavy performance issues. Finally, after more than 6 months, the team have released a proper apology.

Releasing a lengthy post on its forum, Paradox Interactive and Colossal Order shared a joint apology to fans of the series, saying:

“We see and understand the disappointment many of you have expressed after the release of Cities: Skylines II and the recent release of Beach Properties. We asked for your patience and support, and you’ve shown those. In return, we let you down. We thought we could make up for the shortcomings of the game in a timeframe that was unrealistic, and rushed out a DLC that should not have been published in its current form. For all this, we are truly sorry.”

They continue, “When we’ve made statements like this one before, it’s included a pledge to keep making improvements, and while we are working on these updates, they haven’t happened at a speed or magnitude that is acceptable, and it pains us that we've now lost the trust of many of you. We want to do better.”

As mentioned, the full apology is lengthy and even includes its own FAQ for those with any lingering concerns. In short however, the team are compensating all players who purchased the game’s ‘Beach Properties’ DLC – and making it free for those who did not.

Additionally, the planned console release has now been pushed back from its Spring 2024 window to a more realistic target of October.

Cities Skylines II has been an unfortunate miss for all involved, putting a large stain on what was otherwise the peak of the genre. Hopefully the sequel does indeed improve.

KitGuru says: What do you think of the apology? Is it enough? Let us know your thoughts down below.

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