AMD's GM and SVP, Jack Huynh, has posted a video teaser confirming the imminent launch of the company's newest iteration of FSR, dubbed Redstone. The Redstone update represents the most significant architectural shift in FSR history, fully leaning into machine learning and AI acceleration.
The teaser doesn't show much besides a few game snippets within the “FSR” logo and a date for the announcement, scheduled for December 10th. In this announcement, we expect AMD to reveal much more information on how FSR Redstone works, whether it will completely replace FSR 4, which GPUs will be compatible with it, and which other titles Redstone will be available for, aside from Call of Duty: Black Ops 7.
For those who don't know what FSR Redstone is, it builds on the machine learning super-resolution introduced with FSR 4 and adds three key innovations. First, AMD FSR Ray Regeneration uses a neural network to reconstruct and filter high-frequency noise from ray-traced data. This functions similarly to Nvidia DLSS 3.5 Ray Reconstruction, helping to improve reflection quality and clean up artifacts from sparsely sampled ray tracing. This feature has already been seen in a limited, early state in Call of Duty: Black Ops 7.
Second, we have Neural Radiance Caching, which continuously learns how light propagates within a scene, allowing the system to predict and cache indirect illumination. This is designed to significantly reduce the computational cost of implementing ray-traced global illumination. Finally, ML Frame Generation marks a significant evolution from the interpolation technology used in FSR 3. This new model employs machine learning with integrated temporal and spatial awareness to produce highly accurate intermediate frames.
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KitGuru says: Which games would you like to see getting FSR Redstone support?
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