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Nvidia RTX 5090 Review: Ray Tracing, DLSS 4, and Raw Power

Shadow of the Tomb Raider is a 2018 action-adventure video game developed by Eidos-Montréal and published by Square Enix's European subsidiary. It continues the narrative from the 2015 game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series, as well as the third and final entry of the Survivor trilogy. The game was originally released worldwide for PlayStation 4, Windows, and Xbox One. (Wikipedia).

Engine: Foundation Engine. We test using the Highest preset, RT Ultra Shadows, DXR API. DLSS/FSR are disabled.

Shadow of the Tomb Raider feels like an ancient relic at this point – I've been benchmarking it since the days of the RTX 20-series, but it's still interesting to see how performance scales in games that only have a single RT effect. At 1440p, the 5090 hits an eye-watering 235fps – no DLSS required! – and that makes it 25% faster than the 4090.

Even at 4K, we're looking at 140fps on average with no upscaling, and that translates to a 27% gain over the 4090.

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